Game Development
Fruitie's Farm
Restore forgotten farms, meet adorable Fruities, and rebuild a colorful world one harvest at a time.
Explore →Games · Stories · Worlds
AG Creative is an independent creative identity focused on original games, imaginative stories, memorable characters, and worlds built to inspire curiosity.
Explore the Projects of AG Creative
Game Development
Restore forgotten farms, meet adorable Fruities, and rebuild a colorful world one harvest at a time.
Explore →Novel Series · Worldbuilding
Enter Bellwood, a city where advanced technology, strange skies, and hidden mysteries shape destiny. Published as Vol. 1 & Vol. 2 on Amazon Kindle.
Explore →Game Concept
Descend into the unknown and uncover forgotten truths hidden beneath the surface for generations.
Explore →What I Do
From the first spark of an idea to a finished, playable world — a full creative pipeline across writing, art, and development.
Original games built from concept to playable prototype — gameplay programming and Unity integration with C#.
Characters, props, and environments modeled, textured, and rigged in Blender, ready for real-time engines.
Novels, narrative design, and worldbuilding — published author of the TERRAFLAME series on Amazon Kindle.
Character voice performance for games, series, and theatrical work, bringing personalities to life.
Illustration, concept art, and visual design that give each world a distinct and memorable identity.
Cohesive worlds — lore, geography, factions, and history — designed to stay with people long after the journey ends.
Selected Gallery
Featured Artwork
Personal Work
Character Study
Environment Study
Personal Project
Development Journal
A look at the process of rigging, animating, exporting, and testing Bluebell inside Unity.
Read Development Log →Exploring the visual direction, environments, mysteries, and atmosphere of Underbound.
Read More →Revisiting the opening chapters, strengthening the worldbuilding, and refining the story's voice.
Read More →A breakdown of the production pipeline used to move Bluebell from Blender into a working Unity prototype.
Read More →Meet the Creator
A creative professional and published author with a background in business administration, accounting, and customer service. I pair operational discipline with storytelling, art, and game development.
JAG Xtreme Auto Parts
University of Puerto Rico
Cooperativa Camioneros
Sol Puerto Rico Limited
Contact
For professional opportunities, creative collaboration, or questions about my work, feel free to reach out.